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Devlog

  • [MNTNC] Bugfix.
    April 14, 2022 by Blapman007
    Two bugs have been squished. eaten. digested. [redacted]. A few more 'accidental syntax'es have been found and added to the help list. It seems that Godot's custom syntax also comes with its own synta... Continue reading
  • [DONE] It's functional.
    April 10, 2022 by Blapman007#update, #bug fix
    As of the latest update, some of the bugs have been patched out, fps has increased, and everything works. So, unless new bugs are found, new updates will not be on the way, since its fully working. Th... Continue reading
  • [NEW] Drag n' Drop file loading!
    April 03, 2022 by Blapman007
    1
    Load a file by dragging and dropping it onto the window! Be aware, If you have loaded a file before dragging and dropping/loading another one, SAVE YOUR FILE I am not liable for your lost notes, homew... Continue reading
  • [Update] +1 custom syntax
    April 03, 2022 by Blapman007
    added one more custom syntax for your game dev purposes! Typing something like: add a feature where you can press [Space] to jump will highlight the words [Space] in a neon blue-green (breen? grue?) c... Continue reading
  • [New] Custom file save/load!
    March 28, 2022 by Blapman007#update, #feature, #new
    One day after the launch of GDNote, the ability to open any .txt document and the ability to save to any location on your computer, with a user-specified name and file extension is now available, maki... Continue reading
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